Through a comprehensive survey titled “Behavioral Change Study During the COVID-19 Pandemic,” this project captured valuable insights into how the pandemic impacted societal behaviors, government responses, and health outcomes across Ukraine. Our findings culminated in the development of the COVID-19 Atlas, a visual resource offering data-driven insights into vaccination rates, COVID-19 case correlations, and the impact of legislative actions on public behavior.
Additionally, we created an interactive online game designed for schoolchildren, teaching quarantine rules in a fun, engaging way. This project was proposed to the Ukrainian Ministry of Digital Transformation but was unfortunately terminated due to the ongoing war.
COVID-19 Atlas: A digital tool visualizing correlations between vaccination rates, COVID-19 case numbers, and legislative actions, providing actionable insights into the pandemic’s social impact.
Educational Game: An interactive online game targeted at schoolchildren, promoting understanding and adherence to quarantine rules in a safe, engaging format.
While the project was halted, the insights gained highlight the importance of behavioral research and digital solutions in public health crisis management. These tools could be adapted and applied in future initiatives to foster compliance with public health guidelines in crisis settings.
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The Post-Pandemic Society project aimed to understand and address behavioral challenges related to COVID-19 in Ukraine. With frequent quarantine violations during the pandemic, the project focused on examining how these behaviors could be modified to enhance compliance with public health measures. By conducting extensive research, our team sought to create tools and resources that would educate and encourage responsible pandemic behavior among the public.
Project Manager, Researcher, Designer